Here's our complete review to Madden 20

EA Sports develop this game. After spending time with Madden NFL 20, which releases for all major platforms on Aug. 2, I can again say that EA is getting pretty good at making tangible improvements that go beyond a simple roster update.

That said, Madden NFL 20 is not without its flaws. There's a growing disconnect between fans of the more realistic, almost sanitized Madden of today, and fans who prefer the minigame-packed, looser-feeling Madden of yesteryear.

From the new Face of the Franchise story mode to the graphic upgrades, I'll run you through all you need to know about Madden NFL 20. If you don't have enough time to play the game and earn coins, as a professional in-game currency store, is the best place to buy madden 20 coins cheap.


The biggest difference that will affect every mode is the sweeping changes made to Madden's ratings. EA drew criticism in the past for big-name players being too easy to replace with lower-rated backups and tackled that this year by creating a much bigger disparity in the ratings.

The result is that more players are rated in the 60s (out of 99), while many starters don't even break 80. It can look alarming to longtime Madden players, especially fans of teams who aren't particularly useful, like me (hello, 49ers). Still, players in the mid-to-high 70s don't feel worse than they did in previous games, though the AI does feel worse in that regard.

As far as the on-the-field action, I love it. With the ball in your hands, everything is smooth. Stick moves feel better than ever, and I've noticed many new unique animations in tackles and catches, along with more signature celebrations for star players like Patrick Mahomes (the cover athlete).

On the defensive side of the ball, the on-screen prompts for jumping the snap and rushing the passer have been tweaked. EA changed some of the terminologies to make it clearer what types of pass-rush moves you're using and are appropriate for the situation.

Sometimes you want to sling the ball around, and the arcade setting helps with that. More tackles get broken. More balls get intercepted. Stick moves play an important factor. Throwing motions seem to be faster. Simulation is more methodical, and that leads to fewer bigger plays.

In either setting, I think this year's game feels great to play. Breaking tackles has never felt better.

Superstar X Factor/Zone Abilities

Here is the big one. The X-Factors requires meeting specific criteria to activate, be it completing consecutive passes or defending two passes on one drive. Players can now be defined as Superstar or Superstar X Factor. The latter is the highest level of development for a player that includes one game-changing X Factor trait, in addition to multiple lesser Zone Abilities. Players with Superstar development can still earn new Zone Abilities, but not X-Factor abilities.

The Run Pass Option

There are specific playbook additions, like the Philly Special, but there is also an emphasis on the run-pass option in Madden NFL 20. There are more ways than ever to trick a defense, with several new options plays and well-made tutorials explaining how they work and how to identify the defense's read on the game.

A speedier gameday experience

When you get a game like Madden, the expectation is that you'll pay it off and on until next year's version comes out. That means the little things that are interesting at first — the stadium presentation, new intros and setups for their “broadcasts,” celebrations, and the like — become repetitive and annoying.

Player likenesses

It would be cost-prohibitive for EA to model over 1,000 individual players for the game, but it's jarring when a famous player doesn't look like himself. It can also be a bummer when several players on the same team have the same player model. Many players choose not to get scanned, but it's disappointing that EA hasn't added enough customization options to at least approximate on a more consistent basis.

I haven't spent much time waiting around in Madden NFL 20, and games seem to be moving more quickly. It's now easier to skip pregame, halftime, and postgame shenanigans.

The biggest difference is when you run the no-huddle offense. Instead of having to watch your players get back into formation, the screen quickly fades out then back in with your team lined up.

Yayınlanan Default Category August 01 at 10:20 AMüzerinde

Yorumlar (0)

Giriş yok